![]() Sony’s Worldwide Studios has had the upper-hand in first-party talent for years, but this is now a very close race, and that’s crucially important to the future of Xbox Game Pass. Being able to spotlight 60 games, many of which will be available on launch day with Xbox Game Pass, while also revealing the new Xbox, Project Scarlett and more details on xCloud, all in under two hours was highly efficient.Īnd let’s not forget that in that same briefing, Microsoft also announced yet another studio acquisition in Double Fine Productions, bringing the studio count to 15 after bulking up recently with Obsidian, inXile, Ninja Theory, Undead Labs, Playground Games and Compulsion Games. This is a gaming organization that truly is feeling confident and is firing on all cylinders. Microsoft put on one of the best presentations from the Xbox camp I’ve seen in years. The PlayStation team knows what it’s doing, but there’s no denying that Sony’s absence gave both Microsoft and Nintendo ample room to shine… and shine they did. ![]() Having covered this business for almost two decades, I can’t stop thinking about how weird E3 2019 is without Sony. With that in mind, GameDaily’s expert team has collected its thoughts on what we’ve learned in our staff roundtable below. We all know that the show’s importance stretches beyond the confines of the LACC, however, with a global impact being felt from the publisher streams watched intently by gamers in the days just prior to the show floor actually opening its doors.Īrguments about E3’s relevance aside, as the show continues to reinvent itself, seeing what each company reveals or spotlights during their respective streams can tell us a lot about corporate strategies and big industry trends to keep an eye on over the coming year. E3 2019 officially comes to a close today, having showcased numerous upcoming games from over 200 exhibitors at the Los Angeles Convention Center.
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